research


moliri (latin, v) to endeavor, to attempt, to create

research:

Continual Crowd Support in ARS

Fall 2017-present
Studying the ability to support the shared regulation of learning in Agile Research Studios by exploring ways to monitor student progress, recognize when students need additional supports, identify resources within the studio community that could support them, and optimize the routing of those support requests to the resources that have the expertise and ability to help.

Agile Research Studio Model

Spring 2014-present
Agile Research Studios (ARS) is a new socio-technical model for creating a research community of practice that socially shares regulation of learning to apprentice undergraduate teams into research at scale. ARS methodologies, social structures, and tools help groups learn better together so more undergraduates can conduct authentic research.

CrowdCheer

Fall 2014-present
Studying the ability to leverage ad-hoc crowds for the completion of real-time tasks in the physical world, specifically, crowdsourcing motivation for marathon runners from the crowd of spectators. Studying methods of motivating crowdworker participation by scaffolding requests off of existing crowdworker behavior.

Assessment of Project Based Learning Skills in Iterative Design Learning Environments

Summer 2017
Studied the ability to assess project based learning skills for novices working in highly ill-structured problem spaces, namely in the iterative design domain. We present a novice an expert model of iterative design practices, an assessment tool to evaluate student problem representations and plans, and an iterative process of developing expert and novice models through critique and iterative assessment.

Design of Iterative Design Learning Environments

Summer 2017
Worked with a team of five researchers to design, evaluate, and iterate upon a learning environment design to support the development of iterative design skills in novice designers. The learning environment consisted of instructional design, and tools to scaffold externalizing design problem representations and project plans.

mentored research:

Independent Development Plans

Fall 2017-present
Studying how to support student awareness and reflection on their own research processes, and what prevents them from being effective.
Student: Nneoma Oradiegwu

Polaris

Fall 2016-Spring 2017
To help undergraduates monitor and reflect on their research progress and to make effective use of mentor time, we introduce Polaris, a scaffolding tool that supports novice researchers diagnosing project issues on their own. Polaris guides undergraduate researchers through a reflective exercise using computer-based prompts and templates to create and diagnose issues in design arguments, which detail core hypotheses in design-based research projects.
Students: Bomani McClendon and Sameer Srivastava

undergraduate research:

inShape

Winter 2014
Studied the ability to improve campus health by encouraging physical activity via coordinated collective experiences. Studied how we might collect valuable data from physical activities molded into physical crowdsourcing tasks.

DIY Concert Scene

Fall 2014
Studied the location disclosure patterns of garage/basement concert performers to understand patterns of implicit vs. explicit venue disclosureover social media in the context of unwantedattention from law enforcement/concert crashers.

Makeathon

Fall 2014
Designed and facilitated a design charrette where novice designers learned to first understand the existing contributors to student health problems on the Northwestern Campus, and to then brainstorm and storyboard concrete solutions.

ColorBeads

Spring 2014
Worked on a team of five to design a tangible learning interface, Color Beads -connectable, colorful beads that can link to each other and change color to produce a gradient from the first bead to the last.The goal of the design is to provide a simple interface that allows children to understand traditionally complex concepts like color blending and color theory via simple visual and tangible experiences.